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| Avenger Forum for talking about the avenger class in Huxley, avenger is the midrange combat class. |
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#61 (permalink) |
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Member
![]() Join Date: Jul 2007
Posts: 47
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Enforcer+heavy armor+ chain gun/roket laucher - will be a hard class to play but very important for the squad, cant wait to kick sniper asses when i get close and there will be lots of snipers houhou....
Forget about avenger because will be food for snipers in that medium armor. This is how i see things: enforcer >sniper, sniper>avenger, avenger>enforcer so a ballance is kept, ofc its reduced to players skill but.... Now just imagine all that bunch of snipers trying to penetrate the heavy armor, especialy when moving very fast Last edited by Joker_xxx; 06-07-2007 at 01:26 PM. |
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#62 (permalink) | |
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Training Grounds
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First of all this is about AVENGERS and their WEAPONS, ARMOR, and SKILLS. If you want to talk about Enforcer weapons, armor, abilities and strengths, then say that avengers are just going to be shot up, this is the wrong post for you. Also, you counter-acted yourself there. You said enforcers will have heavy armor, chain guns, "roket" (Whatever that means) launchers, and sprint, which they will, but then you called it a hard class to play, that doesn't seem to hard to me, running around faster than everyone else, with stronger armor than others, shooting people with rockets.
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Harvester of Souls |
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#63 (permalink) | |
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Member
![]() Join Date: Jul 2007
Posts: 47
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Anyway your poor feelings and intelligence may not realise what roket launcher is (now i know its spelled "rocket" wow such a mistake...i punished my self for that) or why is harder to stay in front of the battle rather than be a camper. So here you have my excuses for my weak english and because i interrupted your avenger discussions. Its just that i wanted not every1 to become Huxley sheep, at least not the ones that are really interested of this game. Last edited by Joker_xxx; 09-07-2007 at 09:26 AM. |
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#64 (permalink) |
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Senior Member
![]() Join Date: Jul 2007
Location: USA,Florida
Posts: 197
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anyways..... it may be hard to attack snipers as a avenger because they are lets see.... CLOAKED! they could be on top of building Hundreds of yards away. and cloaked. how could a mid ranged stand a chance aganst that. unless the snipers are dumb enough to get up in yer grill and snipe. then mid range would woop ass -unless it was a head shot-
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I want r3c0nzzzz |
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#65 (permalink) |
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Training Grounds
![]() Join Date: Aug 2007
Posts: 3
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If you think about the mid range type of weapons out there, i'm thinking it'll diffentely include assult rifle, rifle, smg, pistol. What is probally gonna happen is that you can change up you're weapon to further change the way you play, or you can just carry around different ones. Should be interesting seeing that i used to play a Private Eye in Neocron, which is about the same as this class is sounding. It'll be fun to be unloading clips into silly brutes heads again, and remember all you long ranged people looking at this, better learn how to lead me, cuase i don't stop moving and i don't keep moving in one direction. That would make it too easy for you. Also, I don't feel like trolling over to the other class places so let's get the other ones in here. Most likely the close range will have, heavy arms, chain guns, rockets, gernade launchers, and possibly melee weapons. Ranged will have just that, maybe the abillity to cloak, but all i know is that we will all see what it's like when it comes out right.
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#66 (permalink) |
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Senior Member
![]() Join Date: Jul 2007
Location: USA,Florida
Posts: 197
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of coarse they'll have more health.... why would they make them invisible and be just as strong!!
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I want r3c0nzzzz Last edited by CarnaGe; 19-08-2007 at 11:56 PM. |
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#68 (permalink) |
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Training Grounds
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All I want is an assualt rifle with a scope and I think I'll be set. Also no one has really mention any energy type weapons, like the ones we've seen in some of the vids, think an avenger would maybe be proficient in something like those? Some sort of high-rate of fire energy assualt rifle or something would be awesome ^_^
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Xbl GT: JoeyBagaDonu7s |
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#69 (permalink) | |
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Training Grounds
![]() Join Date: Oct 2007
Posts: 5
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#70 (permalink) |
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Member
![]() Join Date: Oct 2007
Location: Boston
Posts: 38
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Good point. though the only thing i never want to see in this game are people that are invarunable to head shots....shadow run did that and it made the game worse than it already was...thats all i dont want to see but i like the whole putting up defences idea...it would help steady your gun or somthing of the like when you hide behind it and pull of some sweet shots, really helpful for us snipers
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#72 (permalink) | |
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Senior Member
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i cant wait to get my assult rifel and tear up some rampgeing enforcers but if they get 2 close im pretty well dead lol.
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Im not a Tank im an Enforcer. |
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#73 (permalink) |
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Training Grounds
![]() Join Date: Nov 2007
Posts: 3
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Here's something I've been wondering about; will there be some sort of dot (damage over time) in Huxley? I don't know if that's too deep in rpg land or not, but it seems viable to have a weapon or ability available to at least one class that bleeds over time. Lemme know what you think.
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#74 (permalink) | |
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Senior Member
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i dono about bleeding out but mabay passific bullets make u bleed over time.
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Im not a Tank im an Enforcer. |
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