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Avenger Forum for talking about the avenger class in Huxley, avenger is the midrange combat class.

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Old 07-05-2007, 06:34 PM   #41 (permalink)
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Default Huxley Weapons

I read that u will be abel to buy ur own house in the game!
that would be verry kool so ur freinds can come c how much of a slob u realy are lol. but seriasly and back to the subject

well i think the avengers will be abel to use semi atoumatic guns and probally full auto casue if u remember and evan think about it a enforcer proablly wont use a chain gun cause its not a close range wep.so more likely avengers. avengers y will like have assult rifels and prbaly a pistel,
the grappling hook is a good idea but yea its more for a phantom so they can get a good snipeing point,but on the other hand if lets say
a flying vehcle went buy u could hook and then steal it lol

i would prefer to be an Avenger than an Enforcer,phantom,. ok an enforcer close range blowing things apart and having heavy armoure good defence but will obvisley drain ur speed and stealth the best way to use enforcers will be in mass number making them an offencive class.
phantom i am an ok sniper and i love the idea of going invisibel and tacticaly great because u would be abel to take out the opposing teams best players before they start doing damage and the cloaking would be good for flanking but just think how dificult it will be to kill someone if they have heavy armore and alot of shooting and running ppl making it dificult to snipe, light armoure will be good for moveing fast but the armoure wont take most of the damage it will be you. a verry powerful wepon that could eslay pass threw one person into another , the best way to use them will be to dot them over the battle feild to ither defende or attck making them neutral.
Avenger dosent have to be close into the action a trusty assult rifel giving them a bit of accurasy and a bit of power and proably alot of ammo
they will run quite fast faster than an enforcer but slower than a phantom.The best tactical way to use them is holding an area and giving cover fire making them a defence class.
thats why i prefer an avenger becase i think a good defence is a unbeatabell offence

Can someone plz tell me what they think of my assumption plz lol

Last edited by gobbly2100; 07-05-2007 at 08:40 PM.
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Old 07-05-2007, 10:21 PM   #42 (permalink)
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Default Re: Avengers - Weapons & Skills

I'm pumped to have an ingame house too :D haven't had one of those since I played swg.


Anyway. you're pretty much right about all the classes. I just want to say that each of those classes aren't restricted to certain things, so you can mix and match everything to really get the best type of character for your play style, but I don't want to get into a huge thing about what class could be like what other class.

As to the ability to set up defenses and weapon positions and stuff. I really hope that happens. But if not, you can always just set it up with the people around you.

Example:

Take some enforcers, who spent most of their points to make them stronger and be able to take more damage, and put them in front in a general line of defense. You can think of it as a bunker if you want.

Then you can add some mid range people just to run around and shoot stuff.

and have a sniper or two sitting in the back of it all.

So for those who really like to set up little defensive positions (I know I do). If there aren't any little things like sandbags you can throw down, or bunkers you can build up. Then just set up a defense with people. And use bullets as your cover instead of sandbags
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Old 08-05-2007, 02:53 PM   #43 (permalink)
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Just thinking about it what are ppl saposed to do about ammo
like u are in the middle of a big fight uve spent all ur money on top of the range weps and armoure then u run out of ammo.
how are u saposed to get ammo if u have no money lol.
or mabay u can pick up ammo from the dead who knows.

What about vehcils , when ur not fighting can u buy vehicles to go around on lol that would be quite funny ur going to a difrent city and the ppl who dont have anuff money will be walking and then u splat them on the side walk lol...

and what happens when u kill someone will u be abel to get stuff of there dead body like new weps and armoure hmmm.

i dont know what type of specis i should go. in anygame i get that u get to pick the specis it takes me ages to pick

well i might go the sapeions just for the fact that i am a pure human my self i think lol unless im a spawn child .

or should i go the kool looking others
with there awsemo eyes and the hair that always stands on end lol
and probaly have good atrabutes for the specis.

like lets say the humans they arent as fast as the others but they have more strength and power

others will have lots of speed and athletics..

both good in there own way but wat one

Last edited by Ghos7; 08-05-2007 at 07:50 PM. Reason: triple post
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Old 08-05-2007, 07:49 PM   #44 (permalink)
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Default Re: Avengers - Weapons & Skills

No double posting. This is your second warning. Your next offense will result in a 10 day ban.
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Old 25-05-2007, 11:46 AM   #45 (permalink)
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Default Re: Avengers - Weapons & Skills

Four words
Assault rifles with scopes

They are perfect for mid-range combat.
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Old 28-05-2007, 08:07 PM   #46 (permalink)
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Default Re: Avengers - Weapons & Skills

hmmm Avengers should get a assult rifle, a pistol and 4 grenade slots. Then they should get heavy armour and a lolipop. I don't think a grappling hook would be neccecary. that'd be more like a phantom type skill. IMO of course...
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Old 30-05-2007, 03:48 AM   #47 (permalink)
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Default Re: Avengers - Weapons & Skills

Not heavy armour...they are getting the medium class of pretty much everything. Yea there wont be any graplin hooks, would be could...id like to see the bayonett more than the hooks though. BERCHICKAWAWA!!!!

(i wanna be able to shoot in water and watch the mutated fish-like creatures float to the top..or grenade them)
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Old 03-06-2007, 01:06 AM   #48 (permalink)
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Default Re: Avengers - Weapons & Skills

I'd like it if Avengers were able to get support type abilities so they could make medics/engineers/support or have extra sensors or have stealth detection capabilities so they were a good information gathering unit to support the rest of the squad.
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Old 14-06-2007, 04:30 PM   #49 (permalink)
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Default Re: Avengers - Weapons & Skills

I could see the grappling hook working for the phantoms rather than an avengers. It just has a light class feel being able to scale walls and such.

As far as the health thing goes, it does sound more like a race thing than a class thing. Classes are responsible for proficiencies and skills where races are responsible for abilities.
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Old 26-06-2007, 08:06 AM   #50 (permalink)
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Default Re: Huxley Weapons

Quote:
Originally Posted by shneb View Post
I read that u will be abel to buy ur own house in the game!
that would be verry kool so ur freinds can come c how much of a slob u realy are lol. but seriasly and back to the subject

well i think the avengers will be abel to use semi atoumatic guns and probally full auto casue if u remember and evan think about it a enforcer proablly wont use a chain gun cause its not a close range wep.so more likely avengers. avengers y will like have assult rifels and prbaly a pistel,
the grappling hook is a good idea but yea its more for a phantom so they can get a good snipeing point,but on the other hand if lets say
a flying vehcle went buy u could hook and then steal it lol

i would prefer to be an Avenger than an Enforcer,phantom,. ok an enforcer close range blowing things apart and having heavy armoure good defence but will obvisley drain ur speed and stealth the best way to use enforcers will be in mass number making them an offencive class.
phantom i am an ok sniper and i love the idea of going invisibel and tacticaly great because u would be abel to take out the opposing teams best players before they start doing damage and the cloaking would be good for flanking but just think how dificult it will be to kill someone if they have heavy armore and alot of shooting and running ppl making it dificult to snipe, light armoure will be good for moveing fast but the armoure wont take most of the damage it will be you. a verry powerful wepon that could eslay pass threw one person into another , the best way to use them will be to dot them over the battle feild to ither defende or attck making them neutral.
Avenger dosent have to be close into the action a trusty assult rifel giving them a bit of accurasy and a bit of power and proably alot of ammo
they will run quite fast faster than an enforcer but slower than a phantom.The best tactical way to use them is holding an area and giving cover fire making them a defence class.
thats why i prefer an avenger becase i think a good defence is a unbeatabell offence

Can someone plz tell me what they think of my assumption plz lol
good god man, WAS THAT ENGLISH?!?!?!

Anyway, I'd love to see the avenger have a rifle with a small (Think 2x) scope. As for sidearms, I don't expect much other than a pistol until you specialize into SMGs, shotguns (As sidearms) Etc. Avengers could easily be made into an all-around guy. Personally, I'm hoping Avengers don't get any weaknesses when using vehicles (Seems like Enforcer fits engineer more). I believe that Avengers should get RPGs, maybe the enforcer as well, but it just doesn't seem right to me. However, these shouldn't be your lawlbbqomgwtfpwnt rocket launchers. They definatly should be nerfed when shooting infantry, and Lock On abilities should not be attained until either you manage to get ahold of higher level equipment, or you make it one of your skills.
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Old 29-06-2007, 10:04 PM   #51 (permalink)
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Default Re: Avengers - Weapons & Skills

Do any of you think that there might be a special talent exclusive for Avengers? because browsing through the articles there a lot of people in favor of equipment like scoped assault rifles, grappling hooks, cloaking devices, and even some special grenades. Avengers are created to be the "intermediate" class which means they will be getting the medium of everything which is fine by me as long as there are no restrictions to the variety of weapons and vehicles. IMO that is a small price to pay for being well-rounded.
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Old 30-06-2007, 11:02 PM   #52 (permalink)
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Default Re: Avengers - Weapons & Skills

Quote:
Originally Posted by Titanium View Post
Do any of you think that there might be a special talent exclusive for Avengers? because browsing through the articles there a lot of people in favor of equipment like scoped assault rifles, grappling hooks, cloaking devices, and even some special grenades. Avengers are created to be the "intermediate" class which means they will be getting the medium of everything which is fine by me as long as there are no restrictions to the variety of weapons and vehicles. IMO that is a small price to pay for being well-rounded.
Well, if you watch one of the huxley videos (http://youtube.com/watch?v=ifkL1uvWsG8) They explain that avengers get an ability see the health of the enemy (Its really hard to hear due to the low quality of the video, but its right at the beginning), the Phantom gets the ability to turn completely invisible untill they attack, and enforcers get a sprint.
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Last edited by Darkreaper48; 30-06-2007 at 11:08 PM.
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Old 01-07-2007, 09:42 PM   #53 (permalink)
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Default Re: Avengers - Weapons & Skills

Oh thanks, I did get to hear something about seeing the enemy's hit points which should be useful against both Phantoms and Enforcers. I liked the Sniper in the video and the green machine gun with 700 ammo on it.The enforcer weapon looked like a grenade launcher and the screen was lagging at the end. Its still a good video though.

Last edited by Titanium; 01-07-2007 at 09:47 PM. Reason: because I felt like it
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Old 02-07-2007, 01:10 AM   #54 (permalink)
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Default Re: Avengers - Weapons & Skills

Tbh i just simply cant understand any good use of the skill "Health Scan". I mean look here, you sit and snipe, then you see a guy pull your scna health skill out do it... And the guy is gone, out of sight... So whats the point with it? I m it would be more simply to just kill him no matter how much HP he has.. IF you got any ideas what this is used for, anything usefull, do tell me.
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Old 02-07-2007, 02:05 AM   #55 (permalink)
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Default Re: Avengers - Weapons & Skills

Well if you're battling from afar (or if the enemy is in a fortress) it might avoid confusion to whether or not you did kill him. If you didn't have this ability you might enter the building he's hiding in ,and he most likely waiting for you to do so, shoot you from behind (a cheap but common tactic IMO) other than that its just the knowledge of how much damage your dishing out.

Last edited by Titanium; 02-07-2007 at 02:53 AM. Reason: lame ass Dr Pepper
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Old 02-07-2007, 02:34 AM   #56 (permalink)
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Default Re: Avengers - Weapons & Skills

Well, I know a lot of games give snipers limited ammo because of the usual high power of the rifle and that they get to typically attack from far off and not take too much damage. So maybe while everyone is fighting you can use heathscan to see what enemy would take the least amount of ammo to eliminate, in other words kill stealing.
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Old 02-07-2007, 02:35 AM   #57 (permalink)
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Default Re: Avengers - Weapons & Skills

if sniper shots are not one-hit kills then a health scan would be immensely useful seeing as you can pick off the people who already have damaged armor.
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Old 02-07-2007, 02:42 AM   #58 (permalink)
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Default Re: Avengers - Weapons & Skills