It'll be a mixture of both. Close in weapons like automatics and assault rifles will probably instant hit since it's alot less their servers have to track and usually that type of fire is done in great amounts. Cutting out more calculations for vectors and timing for all those shots will save. Then you're going to have rocket lanchers and slow firing weapons which aren't insta hit no matter what. Since you've got the basis behind this for tracking projectiles, taking it a step further and thinking of the ranged weapons like sniper rifles and similar things of this nature that will be used from afar, they'd have to be crazy to make those insta hit. Travel time will very probably be a factor with them, but unless you're at massive range I don't think it'll be much of a problem as this is a fast paced shooter.
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