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Originally Posted by Copet
I was wondering about this. There are three ways I can think of how bullets would work in any FPS:
They travel, as in you actually see your bullets in a tracer type of way, and if they hit your target they get damaged (like the Tribes chaingun).
You hold your crosshair over a guy and they reach him instantaneously (counter-strike, day of defeat, lots of FPS)
You have to lead the guy the farther they are away, but you do not see your bullet (Battlefield games)
What way do you think Huxley should/will work? Do you think it will be multiple ways, depending on the gun? What way would you prefer it to be?
I dont want it to be as simple as pointing and clicking, holding your crosshair on the guy. Anyone can do that from pretty much any distance.
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umm Mos Def(definately) you see your bullets in BF games first of all you must have never seen a support guy open up on you with his S.A.W
(Squad Automatic Weapon)
they should have a tracer type like for every 4 shots the fifth is a tracer...sometin like that....