technically not true.. planetside had hit boxes.. its just that it only had 1 hit box per character, the way planetside worked was that it basically tracked the locations of all theh it boxes as they moved around the server (IE tanks, transports, buggies, aircraft and infantry). All had 1 hitbox, so regardless of where you hit it, the effect was always the same, a shotgun blast to the little toe was as powerful as a shotgun blast to the head.
Planetside is nearly 3 years old and the first game of its type, so the technology back then was nothing like it is now. They used client side hit detection and single hit boxes to reduce server and client lag, this allowed them to have up to 550 people taking part in a single battle ( 3 empires, max 200 per empire, the last empire on the scene was limited to 150). Howeveer its obviosuly flawed and outdated.
More modern games (i think) like doom3, use per pixel hit detection, meaning that there are no "hit boxes" as such. As Huxley uses one of the most advanced FPS engines ever, its possible it will have per-pixel hit detection.. but then again as its massivel ymultiplayer that may not be practical and you may find it limited to the planetside single hitbox or the old halflife, limbs, body, chest and head system.
I would disagree with utoh's judgement of Planetside, there certainly are plenty of instances in planetside that require no skill what so ever, however the real skill in planetside comes from managing a squad or platoon of soldiers and getting them into the most effective place at the right time. An organised 10 man squad could disable a key enemy base and keep it disabled for a long time, depriving the enemy army of key equipment and turning the entire battle.
If huxley can combine FPS skill with proper teamwork then it will have the perfect mix and fix everything that was wrong with planetside.
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