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Old 17-04-2006, 05:59 AM   #8 (permalink)
Soleft
Training Grounds
 
Join Date: Apr 2006
Posts: 24
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Quote:
Originally Posted by connnnn
Oh and I don't know how different games calculate recoil, but unless a particular gun has the exact same recoil pattern every time, it has an element of luck. Unless you can predict exactly where the crosshair will go after you fire your 1st shot, you're aiming based on percentages. Again it's necessary for certain games, but I don't see it working if they really do want this game to be more fast-paced than others.
This is the only thing I was talking about, and the only thing that was reflected from your previous post. It can be predicted, you get a feel for it. Seeing as you know a bit about css. It's fair to say if you can control a 4 shot burst of an AK while standing, and do it every time, it would be called skill. After that you will have to stop firing, unlike UT. When you have the minigun as far as I know it's 0 recoil, but the gun itself isn't accurate. Again I don't mind which style it is, I made this post about increasing skill margins. Having recoil isn't a gamble(If you know how to control), it increases skill margins.
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