Speed is mostly relative.
If you put ut2k4 in maps that were more closed off relative to player scale (imagine aerowalk), it'd seem much faster than it does on the more wide open maps that are typically used.
Quake never had to worry about making room for shock combos, and you could spam around the corner more effectively. So tighter maps with more twists and turns were more effective, which seems faster because the scale is smaller.
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