Im hoping for a Heavy Weapon, Smal Arms, and Light melee/Grenades. Much like Ghost Recon. I'd also like to see the need to cary secondary weapons, and make them important (not like Planetside). For example, while heavy weapons can hold lots of ammo, and do loads of damage, they should also have a looooooong reload time. Thus, making the secondary weapon needed to swap out and finish off your opponent. Small arms should also be somewhat weak, but deadly accurate (and sources say that there will be point specific damage and hitboxes)
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