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Originally Posted by chillinvillain
i'm more concerned about it because SUN has recieved the majority of press. MMOFPS get's limited spotlights early on it seems, and more press towards release. I also see them working more on SUN it seems, but that might just be bias on my part, as i think they have about as much info/screenshots of SUN up as they do Hux.
It also worries me that MU is still up, and i know people are still playing that. That sucks up resources as well.
Why i'm not as worried though, Webzen has several dev teams. SUN and Hux are on two TOTALLY seperate dev teams, working independantly of eachother, which is promising (S-studio/H-studio respectivly), atleast thats what i get out of it. Might just be wishful thinking but hell, i need this game so i'll latch onto any bit of promise i can find.
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and Wiki is W-Studio, and I don't believe APD has a studio yet, but they'll probably be A-Studio... you get the point. I think there are different teams for sure, but who handles things after release? And I would assume there is some central group that has a large influence on what direction the games are taking.
Also I agree about the SUN press thing, but that may be because SUN is geared towards a Korean release, and Webzen is a Korean company.
SUN was supposed be out 1st quarter, it is now 3rd quarter and they still don't have a site out for it... Realistically, I see information being released at E3 for Huxley, but not much. I see beta starting Q3, game being released Q2 2007. If SUN actually comes out Q3 (after being pushed back from Q1) I'd stick with this... but if they push back SUN again, Huxley may be delayed until mid 2007.
I think they took on too much personally... If they had consolidated their efforts, they wouldnt be pushing the dates back.
I'm already a Huxley addict, but I'm not getting my hopes up for a beta after E3, nor a release before X-mas.
EDIT: and this S/H/A/W Studio thing is irritating... I'm sure Webzen has one large Dev team, who they've segmented into teams for each project. This leads to my concern about the quality, and also the support after release.
For example... H-Studio, will no longer be around after Huxley is released. Those devs will move onto another project. The problem is that they know Huxley the best, but the support is passed off to Webzen who does not understand the game design as well as the original programmers did.
This may not be what happens, but it appears that way. I can't see one company having a studio stay on to support 4 different major MMO's. It doesnt make sense economically, nor does it to have their own games competing against each other.