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Originally Posted by Nishua
Only thing I've heard thus far about skills is that they will not give players more power or huge advantages. As you level you will unlock skills or special player abilites, for example, the double jump. Hopefully, there will be robust skill list and everyone one of the unlockable skills will be useful.
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Yes I'm hoping the unlockable skills will lean characters towards certain roles in group combat... NOT a rock/paper/scissors style, but I don't want cookie cutter templates for each sub species.