The difference between vehicle use in Planetside and Huxley should be grossly differed.
As doctorie stated, people in Planetside would just suicide their vehicle or simply ditch it just to get somewhere. The only penalty in Planetside when you lost a vehicle quickly was waiting 5 minutes to get it back. But if you had your vehicle out for more than 5 minutes, you wouldn't need to wait at all. This almost made Vehicles too overpowered, even though they were relatively easy to destroy in most cases.
In Huxley, this should be very different. I can see transport vehicles with much less of a penalty and more common than combat vehicles, because that?s all they do, its transport, but a loss should still be a loss. Transport vehicles should not only be less expensive than Combat Vehicles, but they should have a smaller cool down, if Webzen goes and uses an idea like that. However, regarding combat vehicles, they should be very expensive, quite powerful (strong enough to do lots of damage to the other race(s) and take damage back), but the loss of one should be drastic. Seeing tanks EVERYWHERE would destroy the gaming experience, but it should also be possible for a clan to move out an armor column here and here from time to time.
Huxley should be an infantry skilled game, but what?s a war game without tanks and such. It's all about balance, but without more information from Webzen, we can't make determined arguments regarding this.
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