Thread: Aircraft
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Old 23-03-2006, 09:52 PM   #44 (permalink)
Doctorie
Training Grounds
 
Join Date: Mar 2006
Location: pensacola fl.
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Aircraft should have a cost proportional to thier effectivness.

Using the right aircraft in the right situation should be effective. Their has to be a counter measure. Troops going open field with no anti air deserves to be blown away.

A pilot with skill or luck that evades these counter measures should inflict heavy damage. Thus making anti air even more important. Thus making aircraft even harder to use. And making pilot skill more important than the aircraft itself.

counter measures would be cheap, aircraft expensive. The expense vs the effectivness, with the skill of pilot making a difference.

Counter measures should be fire and forget, any noob should be able to pick up shoulder weapon and fire when a light is go go go.

One drawback to this scheme is noobies taking off in your super exspensive fighter or bomber. Ways around this is aircraft being gained thru rank(air rank) or assigned by officers. Maybe you have cheap aircraft less damage and capabilties,noobs gain air rank flying these. An example of this type of rank for materials is world war 2 online a fpsmmo. It works very well.

A fighter flying low over city deserves to eat some flak. A bomber making it alive to a city and is over head should have an advantage. The bomber take-off spot should be a great distance or bombers should be slow. Thus making bombing runs a dangerous task,I.E. lots of flak and fighter patrols.

If Bomber fields are not a long flight time away then bomber fields will always be targeted first and most likly destroyed.

Two sides with bomber fields with short flight time to each others citys/production? Then side with last bomber field standing wins. The game will devolve into a fight for bomber fields.
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