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Old 17-03-2006, 01:57 PM   #27 (permalink)
devynmapes
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Join Date: Mar 2006
Location: Independence, Missouri : USA
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Lower polly counts, but making things look the same is tweaking polly counts to a reasonable count to get a serious performance improvement. NOT lowering the SETTINGS at all. There would still be Great Textures, Physics, and so on. Most of the character models have thoulsands os unneeded pollys, ya just have to delet em'. If anyone is interested though, polly counts wont be a problem. The U3E takes a super low poly model and a high one and combines them to get a great result. The result is the computer running like its loading the low polly but its rendering the high. The stuff I will be editing is like making things draw as I look at it, to where it only renders what you can see, nothing more. This can give anyone a serious performance improvement, about 20-30 frames if your game is running slow. 15-20 is the average gain though.
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