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Old 01-03-2006, 08:59 PM   #14 (permalink)
Lexion
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Quote:
Originally Posted by SpamValiant
How about implanted memory chips which upload to a satellite at the point of death and the data gets transferred to a new body.

The transfer process takes time to achieve, but also host bodies take time to prepare, which would mean that the first time you die you might be transferred in 10s, but the next body won't be ready for transfer for, say, 3 minutes so if you die immediately you've got quite a wait, but stay alive for 3 minutes and your 'respawn time' is back to what it was.

You could tweak the lengths of the two times to give you a good playable compromise, and even have it scalable so that they prepare the body at a normal rate over 5 minutes but will rush it through at double speed if needed. That way if you die immediately you have to wait 2m30s, if you live for 1 minute the wait is 2min, live 2min and wait 1.30, live 3 min wait 1min, up to live 5min and have normal respawn.

That way if you're particularly unlucky or stupid you get to go make a coffee while you cool down. As long as you're doing reasonably well you get back in action quickly.

Might be enough to encourage people not to just go charging in and making the same mistake twice. Scale the numbers to whatever seems to work.

Either way the respawn points should be located to introduce a time penalty and should be avoidable by on the spot rezzing so that support characters become valuable. And in a game where our combat abilities will progress in at least some ways, wouldn't it me nice to see that same for support activity? Rather than the 'either you can rez or you can't' classes of BF2 or PS, how about gradually improving med techs who can save some but not all? (likewise for engineer types) A really good well trained combat doc who could even revive people who'd taken a missile in the face would be a huge asset to a veteran squad. Be nice to see the support characters getting some love.....


My 0.02 GBP
No, if you die in Huxley your brain intreprets it as reality and you die in real life as well. It happened to everyone that played RFO Im sure.
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