Re: Anyone else bothered by the term "twitch action mmofps"
I think everyone who is a real FPS gamer has a "ultimate" game that they want to come out. Something so realistic it's just sick. Unfortunalty, it would literally takes years to do the code properly for that and as it looks no one is willing to take the big cash investment as of yet. As for now, I agree, Huxley has so many possibilities that I too am excited to see what happends. What stuff they will have that they haven't showed us yet. As for the bunny hopping..that's what got me away from QTF1. All they need to do is add a accuracy penalty when you jump or strafe. I know strafeing is definatly part of all FPS games but realistically speaking...I don't know too many wars in which they strafed around the battlefield. Then again, in most wars one bullet is enough so its a give and take.
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Truly Canadian
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