Re: Ping Unfairness
i'm actually very concerned about Ping. Back around 2001-2002 A german company called Reakktor released their version of a MMOFPS, Neocron. I thought that the concept of a Sci-Fi fps MMO was amazing and was frustrated at how the game story and progression was amazingly addictive, but the game mechanics sucked so bad. The game engine sucked and every server world could only hold about 600-800 users before the whole thing started lagging. The way the game was made, you would move about 5 minutes then you would zone into the next portion of the game world. It was annoying as hell thinking about it, especially seeing how seamless WoW is. Anyway, the only servers this game had were located in Germany. This game was released world wide. I was part of a clan full of americans with 200+ pings who fought for territorial control against clans from ireland and germany and the UK. Long story made short, the Ping difference was what won and lost skirmishes. Personally, I refuse to play any fps that has ping higher than 60. The difference is very noticeable and the LPB will always have a clear advantage during PvP. Granted its 6-8 years later and broadband is dirt cheap compared to the rediculous prices of yesteryear, still, being that this game is Korean, i highly doubt i will find it enjoyable if I have to connect to a server in Korea to play the game. HOWEVER, if you awesome dudes find a way to code amazing networking to the game, and i can connect across the world with a ping of under 100. I definitely will play. Being the competitive bas&()&(*^(* i am, i know eventually i will be frustrated with ping being that I own a 5 meg broadband connection and a very high end computer to deal with hardware handicaps. Will Huxley host servers in the US? Will they be coastal? When I used to play wow i joined an east coast server and my ping was still around 250 (wow networking code) Even in that game, where fps and aim isnt really needed, ping was a huge factor in your success during a bad situation.
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