View Single Post
Old 21-03-2008, 06:03 PM   #15 (permalink)
Rosco
Training Grounds
 
Join Date: Mar 2008
Posts: 7
Rosco is on a distinguished road
Default Markov/Superdano

Quote:
Originally Posted by Xyrael View Post
Hopefully they will add a large scale battlefield that requires tactics (a map with two large bases, one central contested base and multiple capture points [bunkers] complete with trenches, foxholes, artillery... just an idea) to satisfy the precise tactics some players get off on (the Outfit Sturmgrenadiers comes to mind)
I hope Huxley has everything listed in the quote above and even more. I remember playing on Markov from day one of release and really enjoyed the FPS/MMO experience. I do remember getting tired of invading a continent, just to log out later that night and lose it. I really hope Huxley can give players a "Reason" or purpose to engage in conflict. If owning a certain area or taking it over gave the faction the ability to craft or create certain weapons/armour/vechicles, that would be a strategic place to defend and capture.

What strategic elements would you guys like to see in the game?

Markov

Superdano

Last edited by Rosco; 21-03-2008 at 06:09 PM.
Rosco is offline   Reply With Quote

Sponsored Links