Quote:
Originally Posted by Xyrael
Hopefully they will add a large scale battlefield that requires tactics (a map with two large bases, one central contested base and multiple capture points [bunkers] complete with trenches, foxholes, artillery... just an idea) to satisfy the precise tactics some players get off on (the Outfit Sturmgrenadiers comes to mind)
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I hope Huxley has everything listed in the quote above and even more. I remember playing on Markov from day one of release and really enjoyed the FPS/MMO experience. I do remember getting tired of invading a continent, just to log out later that night and lose it. I really hope Huxley can give players a "Reason" or purpose to engage in conflict. If owning a certain area or taking it over gave the faction the ability to craft or create certain weapons/armour/vechicles, that would be a strategic place to defend and capture.
What strategic elements would you guys like to see in the game?
Markov
Superdano