Quote:
Originally Posted by Kerfuffin
you turn up your mouse sensitivity :|
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lmao nice

Not that I want to get in a PC vs console debate when the title is "PVP Fairness (not a pc vs 360 discussion)"
but that's just funny. I hear a lot of console gamers saying they turn their sensitivity all the way up so they're super leet and can beat people on computers. And for some reason I don't think I've ever heard someone say "I'll just turn up my mouse sensitivity".
lol that's just awesome to me for some reason :D
Shame on whoever randomly changed this into a PC vs Console thread though. I'll try to save it! first by saying both PC and console have their advantages (to clear the water and say I heart everyone)
aaaaand back on topic_--___--_-_-_-_-_-_-__-_---_--__--_-_-_-_
I'm really curious as to how strictly they're going to separate the different levels. So far we pretty much figure that they have different level brackets, and the low levels can't go into the higher level brackets.
But if the battlefields are set up in an overall world map, then there will probably only be 1 battlefield for each zone (meaning it won't work like a regular FPS or the WoW BGs where there are multiples of the same game running at once and none of them matter.) of course I don't know this for sure, but that's why I'm wondering.
Do you think higher levels will be able to enter low level battlegrounds? Because if the world is going to be persistent and the battles matter, then it would be lame if one side didn't have enough lower levels signed on to help out with certain low level battles, one side would win just because the losing side has more high levels on at the moment.