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Old 23-01-2008, 03:55 AM   #10 (permalink)
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Default Re: What will the Huxley world be like?

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Originally Posted by rodier View Post
and which kind of fight there will be?
only instanced fight? and object based? (something like big instance where 100vs100 fighting for station)? and why? which rewards?

im still trying to compare this to Planetside.. where players battle for stations..
Huxley is usually just referred to as an MMOFPS. If you really want to think about it, it's an MMOFPSRPG because: there will be massive amounts of people playing together, it's a first person shooter, and you will be able to gain levels, craft items, and build your character into something that fits your playstyle.

You gain levels by advancing your character on two different fields (we'll think of them as Exp. bars). You gain experience on one bar by fighting in PvE missions and killing NPC monsters. You gain experience in the other bar by fighting in PvP battles.

Once you gain enough exp. in these bars you will level up. At first you will be able to level up just by focusing on a certain area (such as PvE). but once you get a certain amount of PvE experience you will need to do some PvP if you want to level up.

So it's a combination of both PvE and PvP fighting that will level up your character.

There will be PvP fighting, as well as PvE (or as you said PvM) fighting. According to the information we have at the moment we can confirm that the game is separated into multiple cities and battlefields.

In the battlefields (which are instanced) players will engage in games that are either PvP, PvE, or PvP/PvE (PvP/PvE being where you fight off NPC monsters while enemy players are also in the area).

The PvP battlefields will include gametypes such as deathmatch, team deathmatch, part pickup (which is like capture the flag, but when you win you build a big robot or something), and satellite capture (which resembles BattleField 2 gameplay where you fight to capture certain points on a map and hold them to gain points). The PvP battlefields will hold up to 100 vs 100 player battles (despite what a recent interview says which kind of muddies up the waters, but I'll stick to 100 vs 100 for now)

The PvE battlefields seem like they will be driven by accepting and completing missions given by NPCs. In these you will fight hordes of NPC monsters called Hybrids. There are a couple gameplay videos that show PvE fighting, as well as some screenshots if you look for them. Huxley Evolved - A Huxley Game (MMOFPS) Fansite has a good collection of screenshots.

Huxley Evolved - A Huxley Game (MMOFPS) Fansite

at the bottom of that page there are a couple PvE screenshots


About armor being unfair. Keep in mind this game isn't WoW. Or any other typical MMORPG. Don't even think of it as resembling Planet Side. Huxley will be VERY different from Planet Side and any MMORPG.

A big focus of the developers is to make it so armor will help, but that the focus will be on FPS skill. Webzen has said on multiple occasions that a lower level play will have a good chance to beat a higher level player.

We don't know much about the different kinds of armor, or if armor will even drop at all of things that you kill (whether they be NPC monsters or enemy players)

There will be a very large amount of different types of armor and weapons, we just don't really know how you'll get them, and if you can only get certain items from PvE and other items from PvP.
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley
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