Quote:
Originally Posted by illincrux
You know when CS first came out, it was relatively fast paced. A lot more so than what it is now. People were always bunny hoping all over the place, and jumping/shooting was a natural part of the game. But ever since they implemented a decrease in speed after jumping, the game became more slow paced, thus, forcing players to take more tactical methods to playing the game.
So what am I trying to say?
Well, if they decide to implement a decrease in speed after jumping, the game should become more appealing to those who like tactical fps games while still cattering to those who like twitch action fps games.
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That's a good point. As long as the devs get creative, it can cater to both.