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Old 14-01-2008, 05:46 PM   #26 (permalink)
KeNshin
Training Grounds
 
Join Date: Jan 2008
Posts: 12
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Default Re: Huxley Gamespeed Too Fast?

If the char dev is still going to be the way they said it was going to be, it should allow for a more realistic setting in terms of amount of guns and stuff.

I read they said a player would have to invest in a license to be able to use a certain weapon, how much a license costs depends on your class, e.g. Enforcer would only have to use 2 points for a rocket launcher but a phantom would need 4. So you wouldn't see skinny alternix running around with 5 different pieces of heavy weaponry but you can still use the other weapons at the cost of losing more points to invest in other things.

Ammo: To be honest I haven't read anything about ammo in the game and I can't really say what my stance on this is. Having full unlimited ammo would be a bit over the hill (plus a lot of people would just spray 24/7) but I wouldn't want to be doing an action heavy battleground that takes ages, you're enjoying yourself and suddenly your weapon goes *click*. Personally I'd just let everyone spawn with a certain amount of ammo and have some very limited ammo spots lying around places.

Plus it's kind of hard to say where realism comes into the game, seeing as we have no way to know how much an Alternator Enforcer would be able to carry (seeing as I've yet to meet a live one on the street).

It's best to just wait and see what the result is, there's no way we can know that this game will be "bad" if fast and good if "slow" (or vice versa).
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