Quote:
Originally Posted by Corbs
This is a very subjective question. There isn't a right or wrong answer.
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Indeed.
What
I want from a FPS is.. I want it to be like a good action movie. Though instead of passively watching, I'm in the thick of it and influencing the outcome.
Though it might need skills and there might have tactical elements, I wouldnt enjoy watching an action movie where the characters are jumping around like bunnies and be able to carry 10 different weapons which entire mass would need a truck to fit it in. Running around, picking up healthbars, invisibility buffs, speed buffs, super weapons, etc.. Two characters running around in a circle in full speed jumping, dodging and going full auto on their weapons trying to hit eachother.
Taken from some of my small experience with UT (been a while since playing though) and similiar games.
Well, tbh I enjoyed UT a bit too. Jumping in and playing fast game in 30 min or so. But when you add the RPG content and the consistency of the character and its development. You want to "identify" with your character and thats where the added realism comes in (if you can have a "realistic" science fiction FPS that is). If you cant feel its realistic its harder to feel you are "in the game".
I'll compare a bit with WoW as I got a couple of years experience of it and a lot of people can relate to it.. I really dislike the having your mount in your backpack.. or the concept of "pulling" in instances.. you got a whole room with humanoid mobs and you "manage" to pull one group without pulling the next one.. and they dont "aggro" you, even though your fighting like 15 yards away.. Lame ;/. People get used to it, as this is how you implement it. Making huge instances takes time, easier to put a lot of mobs very close to eachother. FPS games has hopefully evolved since the early days where you picked up "Extra Life", carried 10 different guns, picked up speed boosts, etc..
Hm.. reread it and saw that I strayed a bit from the original topic of "Gamespeed"

. But I hope you'll get what I mean about I prefer the game to be "realistic". But as has been said over and over again, when the game actually arrives, first then we can judge it if it was the game we hoped for and a game we enjoy playing. Lets hope for a realistic, tactial game with past-paced action ok?