Quote:
Originally Posted by Zootch
not necessarily...
My question is if the game is heavily MMO, will this discourage people from doing anything risky for fear of losing items or massive amounts of experience?
|
I'd rather have significant penalties for losing. Otherwise it takes the flavor out of winning, and death is pointless (like in most mmos). "Oh shit died, be back in five mins." But since it's a mmofps and you're going to die more often than a mmorpg, penalty should be for losing the battle, not so much for individual deaths.