Thread: Large Scale PvP
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Old 01-01-2008, 11:44 PM   #95 (permalink)
DeadTOm
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Join Date: Jan 2008
Location: Montana
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Default Re: Large Scale PvP

I remember reading that. 100 vs 100 would be fun. I suppose it all depends on the size of the battle field. In PS you had the entire continent to battle on even though the battles tended to take place only in certain key areas. But when the cap was reached it locked the whole continent. Well at first they were continents, after the Aftershock expansion the continents became planets all by them selves but anyway...
If you've got a massive number of players battling it out in a relatively small space it would just be crowded and frustratingly chaotic with players doing little more than dying almost immediately after spawning.
Regarding the comparison to MMORPG's, that's a whole different ball game. I don't think you'll ever see those kinds of numbers in an FPS because RPG's are a much less chaotic and much slower paced than FPS's. Sure there is a lot for the server to keep track of but not at the same frantic pace that it would with an FPS battle. But still, point taken. It wouldn't surprise me to see the cap moved higher later on down the road in some form of expansion or something.
While I certainly miss PS in it's glory days, Huxley appears as though it will be it's own game and I'm excited to see how it turns out. Perhaps they'll get it right and we'll finally get what we're looking for in an MMOFPS.
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