Thread: Large Scale PvP
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Old 01-01-2008, 09:44 PM   #93 (permalink)
DeadTOm
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Join Date: Jan 2008
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Default Re: Large Scale PvP

Quote:
Originally Posted by Grind View Post
Planetside wasn't a complete open world though was it? I only played it for a little bit, but I seem to remember that a battle could get full and I couldn't join it anymore.
Yes, the battles could fill up but that was at 150 people to each army, so a full battle meant 350 players in the same battle. It was awesome. Plain old FPS has never been the same for me since. That was what, 5 years ago?
I don't see how they could do it without some kind of player cap on the battles. The more players duking it out together, the harder the server (or farm in this case) would have to work and they've only got so much umph to them. The wisest thing to do is estimate what the maximum load could be then put the cap well below that so when the cap is reached it's still well within the server's capabilities to keep the battle running smoothly.
A lot of advances have been made in the industry since Planetside so it's entirely possible that the devs could make that cap quite a bit higher for Huxley. There will have to be a cap and that's fine with me because I'd rather have a 400 player battle that runs smoothly than a 1000 player battle that jumps and clips like hell.
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