Thread: Bounties
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Old 20-11-2007, 10:36 PM   #57 (permalink)
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Default Re: Bounties

Quote:
Originally Posted by InsaneRussian View Post
Well the idea of the dogtag as proff, i thought of the same thing, but with some improvements. OF caurse as you Guyver said that dogtag should contain everything on the player you killed, i mean who he/she is. But there will be some problems with the turning in the dogtags if you can keep them all the time and only leave them in when there is a bounty on them. Cause look, i killed a guy long time ago took his dogtag now it's a bounty on him i just go and turn in the dogtag. They can do it like this: If there is a bounty on there person and you take his dogtag, the dogtag is "Hot" it glows and stuff, if he has no bounty on him the dogtag is cold and remains col for ever just like a trophy, so nobody would be able to turn it in later. When you turn in your hot dogtag they take of the heat and give it back with the amount of reward and you have the cold dogtag as trophy.

Well i know that people may find other solutions on this but that was mine. =)
That actually sounds like a really cool idea. Because unless they put some kind of tracking item in the game to track down certain players, it would be really hard to find 1 person out of so many and kill them. (though I guess it's bound to happen if you try hard enough, there always seems to be a way to find someone if you try hard enough lol).

But if you could just kind of get little a bonus every now and then by finding someone who has a bounty on them, that would be cool, and it would give you a little more incentive to get out there and kill as many people as you can.

Do you think you would have to go all the way to the person to loot them? Or would you kind of just magically get credit for it and get more of a "digital dog tag"?

Personally I would like it more if you had to go up to the person and loot them to get their tags. As long as the reward for getting the dogtags of someone has a bounty on their head is big enough, you should have to work for it. If the reward is just a little extra money or something that isn't a big deal, then I'd be fine with automatically getting a "digital dog tag" or something.

But if they did make you go to the person and loot them, then obviously the person who got the kill should be the only one who can loot them (unless they die, then I'd say the dogtag should either just disappear, or become free game for anyone. Maybe even let allies of the dead guy take the dogtags for themselves so nobody on the other team could collect the reward.)
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