Quote:
Originally Posted by Grind
Depending on if we get license points right when we start the game, I would think we could certified for aircraft if we wanted to. It's kind of up in the air for an FPS, since most FPS you can just jump into any vehicle you want.
Then again it might be cool if vehicles were kind of eased into the game. Like maybe save the biggest tanks and crazy aircraft for higher levels. So when you get into the next player bracket you get to see cool new things being added into the battlefield and everything progressively gets more and more intense.
I guess it would really work fine both ways. I really would like to see the higher level fighting be more intense than lower level fighting, which I'm assuming it will be just because of the addition of more sockets and more license points at a players disposal. But saving the biggest/best vehicles for the higher levels could be cool too. Just as long as it doesn't take too long to get into some good action.
I really don't feel like playing a regular MMORPG where I have to spend 3 hours killing boars and little faeries before I can see some cool fighting. I want Huxley to be hectic and brutal from the start 
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Yeah, I see what you mean. But I'm still leaning toward having a certification to use drop ships, heavy tanks and whatnot. Reason being, you
know some noob is going to hop into the vehicle key capping one of those towers or whatever and crash into a cliff or something and make it very difficult to win the battle.
Maybe if Webzen could at least have a short training course where you fly through a few rings, shoot a few targets, do a quick mission, and you've got your pilot's license. Not to mention that it would add a bit more to the realism factor.