Quote:
Originally Posted by Guyver
Well, Grind, religion is never counted as a little thing. I mean c'mon, religion has started wars that have lasted for years and have taken countless lives.
Religious quest would not be a bad idea either. Certain religions may have different items up for grabs so a player has to investigate wisely before they choose.
Ofcourse, I would join the religion that would be the most "sect" like and I would assume it would be like "being one with the hybrid kind-of craziness". I would definetly Roleplay a crazy guy if religions were introduced.
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I'd be more than happy if religion was a big part of the game. And I'd also play some kind of psycho fanatic if religions were a big part of the game.
Sometimes I kind of play like a crazy anyway, so it would be even better if I had a reason for it
And yeah religion is definitely not a small idea. I'm just saying, if they didn't want to make religions a large focus on the game, I'd be happy with anything. I'd just be more happy if they actually put some thought into it so maybe if you wanted to, you could go down the path of a religious fighter.
After all, Huxley is about choosing how you want to play and all that right? So what better way to express that point than by adding more ways to develop your character? You could even go as far as having RP clans where most of their players are one religion and all act (in some ways) similar in battle. Such as willing to die for a certain cause, running in blindly to die a glorious death. Or maybe staying alive as long as possible. The possibilities are endless!!!