Re: Competitive Gaming
There is definitely a huge skill gap in Shadowrun. An example of the skill gap in a team role would be the third round builds. By third round you need everyone, or mostly everyone, to have teleport. To have this done you need to either give out money in an organized manner to your team, or you need to win in a specific way. Now thats really simple, but some teams don't recognize a need to have teleport early and so these teams will generally lose. If you want to apply that to the race selection system you can see that a team with no troll will lose to a team with a troll. There is the ressurection requirements, again in the buy and build sections of the mental aspects of shadowrun, of two early, three mid, and four end. The need for 1.5 trees per 2 tree users early. 2 per 2 mid, and 2.5 per 2 late. Just a whole lot of things just on a buy and build level that some teams don't recognize. These sort of things will probably transfer over to Huxley.
PC players have an advantage over controller players, this was confirmed as soon the top teams emerged. You had 1080 with Chillax and BugsPray on the computer, they could beat a team 6-0, you switched Chillax for the best player on the team that they just beat, and now Chillax would win 6-2. Similar with ext. Both players play on controllers lately, they are still good, but there not teleport in to two guys that were expecting the teleport and three shot them both with mouse aim and teleport away good. Both of them are still on top teams as well but if you switch them to the other team there isn't going to be such a huge difference in rounds. So it didn't really kill it for computer players.
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