Re: Healers
i would like the idea where you could put like a health regenerator into an armor slot that slowly heals you so if u r in a fight you dont have a huge advantage but if you kill the immediate threat, you can "chill" behind something untill you reach a heath level suitable for survival before you run away. kindof ike halo's sheild as to where it regenerates after a little fight but it will not give you a huge advantage as i said to a battle that is going on unless you are not dammaged for a while like if their reloading or ur behind cover. this is where the enforcer's skill would work best because he can rush in and rush out. the in for the kill, and the out to recharge health. but like all great things there are recalls. this health regeneration should not come into play while other skills are being used like to say a phantom gets shot butr goes invis and just heals himself. THIS WILL ONLY WORK IF NO OTHER SKILLS ARE IN USE. but this is just my idea... so w/e.
Edit--- medpacs/medstimulants from the gratly wanted medic profession could be used in the same way. ur mate runs up to you with the syringe(or however its spelled) filled with some red liquid and injects it into ur arm. this gives u a while of heath regeneration but it wears off if you use another skill because of somekind of reaction i guess.
Last edited by Atticus; 26-08-2007 at 07:57 AM.
Reason: i though about something new a few seconds after initial post
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