Reason Why Huxley Is Delayd
Hello comrades..I was looking why Webzen delayd Huxley for allmost 2 years...Heres the reason....out of money,investors,hakers and lack of good developers.I apply this text so can see for ur self:
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The online game industry is subject to rapid technological change. We need to
anticipate the emergence of new technologies and games, assess their market
acceptance, and make substantial game development and related investments. In
addition, new technologies in online game programming or new platforms such as
the game
consoles planned to be introduced to the market later this year could render MU
or other online games that we expect to develop in the future less attractive to
our subscribers, thereby limiting our ability to recover development costs and
potentially adversely affecting our future revenues and profitability.
If we fail to retain and hire skilled and experienced game developers or other
key personnel in order to design and develop new online games and additional
game features, we may be unable to achieve our future business objectives.
In order to maintain our competitiveness in the future, we will need to
continue to attract and retain skilled and experienced online game developers.
None of our current senior technical officers or staff members is bound by
non-competition agreements and any of them could decide to resign or work for
our competitors at any time without any contractual restriction. Moreover, since
our industry is characterized by high demand and intense competition for talent,
we may need to offer higher compensation and other benefits in order to retain
key personnel in the future. Overall, we may not be able to attract or retain
the qualified game developers or other key personnel that we will need in order
to achieve our business objectives. In addition, as we are still a relatively
young company with rapid growth since our establishment, our ability at times to
train and integrate new employees into our operations may not meet the growing
demands of our business.
Undetected programming errors or flaws in our games could harm our reputation or
decrease market acceptance of our games, which would materially and adversely
affect our results of operations.
Our games may contain errors or flaws that become apparent only after their
release, particularly as we seek to develop and launch new games under tight
time constraints. We believe that if our subscribers have negative experiences
with our games, they may be less inclined to commence, continue or resume
subscriptions with us or recommend our games to other potential subscribers.
Undetected programming errors and game defects can harm our reputation, cause
our subscribers to terminate subscriptions with us, divert our resources and
delay market acceptance of our games, any of which could materially and
adversely affect our results of operations and have a negative effect on the
price of our common shares and ADSs.
Unexpected network interruptions caused by system failures or other external
factors may lead to subscriber and revenue reductions and harm our reputation.
Any failure to maintain the satisfactory performance, reliability, security
and availability of our network infrastructure may cause significant harm to our
reputation and our ability to attract and maintain subscribers. Any server
interruptions, breakdowns or system failures, including failures attributable to
sustained power shutdowns, efforts to gain unauthorized access to our systems,
loss or corruption of data or malfunctions of software or hardware, or other
events outside our control that could result in a sustained shutdown of all or a
material portion of our services could adversely impact our ability to service
our subscribers.
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If needed i ll put the link of this document.
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Im half bulgarian and half russian...damn thats some crazy insane combination.
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