Non-Persistent World Vs Persistent World
hey
I know Huxley is implementing GW's style of world but I want to know what's so great about that style.
i've played Guild Wars and Wow before and i just want to ask, could someone tell me the advantages Guild Wars' non-persistent world over something like WoW's persistent world?
ie. players in GW can only gather at towns but not on the battlefield, unless a party is formed in town prior to going into battle.
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