Quote:
Originally Posted by riptide
First, let me start out by saying I'm not trying to flame you Brene, I am not trying to word anything in an argumentative manner. I do, however feel that the way you have worded your post questions the reasoning of mine, so this post is to defend that reasoning.
I knew of no public data for a max number of players per server, so the way to get that would be to guesstimate by assuming that the law of supply and demand holds true for the number of players and the number of servers... the way to start that guesstimation is first by how many players exist, and then guessing how many of those players have multiple characters, and going from there to figure out how many players might be online at once. I only resorted to math after I searched for the value and could not find a direct answer.
I did not ever say 9 million characters. I used the term players, which I would say is synonymous with subscribers in this context. I did account for multiple characters per subscriber, and in the end, the number I calculated was 15000, which isn't really that far off from what you claim the number to be.
Where did you found this number? I'm not trying to discredit the value, but I haven't been able to find it anywhere stated that WoW servers have a 10,000 player cap, and I would like to know where I can refer to if I needed that information again.
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That's a lot to reply to:
Thank you for actually taking it as debate instead of flame.
About a year ago Blizzard stated what they were raising the caps to on "New Servers" and when they moved to the new farm they stated all severs would reach this same cap.
You're right, I misread the way you were working it out, my bad. I thought you were going a different direction with it and the way it worked out in my head was differently, my bad. That would work out in theory, but theory is all there is to go on.
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Quote:
Originally Posted by Gatermag
are u kidding me 5 servers!!!!! u can only have one character per server so people will want to make different classes on different servers. and there is gunna be a ton more people than 5 servers of 5000(25000). i wonder if its gunna be like a guild wars setup. were there is cities were u can have a ton of servers but a certain amount of people in that server. then once u go outside it is u by yourself or with a group. I hope it is a lot like WoW, the way that the PvP and instances are set up are nice. but way more than 5 servers of 5000 people.
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You apparently don't know the average number of subscribers for a regular MMO.
I think the highest Everquest ever hit (one of the biggest MMOs to date) only hit around 130,000 at it's peak around 5,000 at initial release. Too lazy to check that, but it's just about right, I played EQ for a long time.
EQ2 maybe around 200k.
UO maybe 400k.
Most MMOs don't even get NEAR 1 million. Huxley isn't well promoted, and most people have lost interest. Please read up on Huxley before you start debating it with me. At least riptide was smart enough to make some good conversation.