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Old 31-07-2007, 07:17 PM   #92 (permalink)
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Default Re: PVP High Level vs. Low Level

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Originally Posted by Detnation View Post
Well sense this is a shooter there shouldn't be skills or atleast I would hope not so there PvP will probably either be skill based and just be more difficult for a lowbie to kill someone level lets say 25 but there is still that chance that they can and there can always be little random group of lvl 10's hunting lvl what ever like little raptors or some *Censored Word**Censored Word**Censored Word**Censored Word* lol. Also they could just even make the battle instances lvl based so lvl 10 fight lvl 10, and lvl 20 fight 20-30 so forth based on inter voles of ten makes sense right.

Well there will for sure be some sort of skills. As in armor attatchments that give you certain advantages when you're fighting. Such as heat vision, stealth, tackle etc. These skills won't give a higher level a for sure win, but it'll help them out.

As for actual proffessions, the only thing I've seen mentioned in an interview is that engineers would be able to fix vehicles in and out of battle. I don't know how that'll work but it's there.

And the battlefields will somewhat be seperated by level. But only by keeping the lower levels closer to the capital city. As you gain levels you can travel farther out form the city and join new fights. I would assume that high levels can still go into the lower level fights though so it's not really completely seperated, which I'm totally fine with because there should be a decent chance for low levels to kill high levels. Also it would be kind of lame if you could only get into certain battlefields once you reach the level cap.

Keep in mind this isn't going to just be a regular FPS where you just join a server and try to get number 1 on the scoreboard. It's an MMOFPS where you gain levels, join a clan, get different types of armor and weapons and fight to control zones to better the living status of your race. Things will be different, and hopefully more fun :D
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