Re: Open Worlds
Maybe it'll be a combination of drops and buying items. I kind of like how SWG did it. You save up money and have someone make you an item. I don't think we know that much info on how in depth the proffesions will be and if the armor or weapons that we might be able to make will be able to compete with drops and mission rewards (I hope they do). I like the game being run more by players:
Player 1 saves up money
Player 2 crafts the best weapons around
Player 1 pays Player 2 to make an awesome missile launcher
Player 2 gathers the needed materials, builds the weapon and charges Player1
Player 1 pays Player 2 and both are satisfied as they go on their way.
I'm not a big fan of chanced drops. Running instances over and over and over all for just a small percent chance to get a nice piece of armor just isn't my idea of fun. I'd rather work for something I know I can get. Maybe with chance items thrown in along the way. But I like the major items to be right there in front of me most of the time.
I guess that system could be in an open or instanced world so idk what it has to do with this lol.
I wonder if they'll have an open world with some easter eggs you can find. Like special missions that you can only get if you stumble across them, or special items you can find from certain mobs in certain areas. Nothing game changing, more along the lines of fun little things. That always makes an open world system more fun :D
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