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Originally Posted by Samurai Ed
Well what i meant by the boss at the end of the battleground idea is that each team has a faction boss that sits on one side of the map and each team is trying to defeat the other teams faction boss. The first team to kill the other teams faction boss wins.
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I don't like the idea cause it reminds me of Alterac Valley from WoW, the game i really don't like but i've played.
Anyhow, please do define "End of the round" cause usualy you have limited amount of something and the one who rans of that or reaches the top limit first they win. In BFs for example in conquest mode you have tickes, the amount of tickets depends on the amount of players and maps size, larger maps can contain more players and have more tickets, who rans out of tickets first they lose. Or you can gather resourses by holding some point most of the time like in WoW and win at when it reaches some specific amount.
Anyhow, there is so called "Titan Mode" in BF2142 where you capture specific point that after capture immidietly launches a silo and after few minutes of being captured by one team and not neutrolized nor capture by the other team it launches another missles. Those missles launches toward the titen that take down the shields and after you can assault the titan and destroy it's core.
You can make this into what you say, you capture some point to take down defenses of one boss and when they are down you can either go attack the enemies boss or mantain the capture points so the enemy wont get you defenses down.