Here is how i see things:
- every tank, armoured vehicle, ship etc needs a driver or pilot, as the driver is more experienced, he can steer more precisely, get higher speeds, receive a blonde in front of his seat, etc
- each of this vehicles have turrets and/or machineguns attached so for each of this you will need shooters witch will have different levels of experience so 1 will be able to aim better that another 1, or shoot faster, reload faster and who knows what else.
Anyway as i understood you can be whatever you want since you give away the credit points you achieved and can choose a path to follow, so maniacs will be able to have multiple jobs.
Being a medic sux.... you always get injured because didn't healed right or healed some1 else and first of all why the hell do you play Huxley? Just for becoming a medic? So if it is by me there will be no medic support class, hit points can be restored by an injection or something like that (only once per life), armour can be regenerated by using energy or you get your suit recharged from a plug.
Now to the spawn rate... a time spawn is the easiest way to set things right but i think to counter the time spawn there will be a gap between the spawn place and the actual fighting place so you will have to walk or travel with an armoured vehicle witch only leaves when is full loaded.
No matter how it will be, ill accept it because every1 will play after the same rules.
Btw wount be cute to see some buffers here also?
