Quote:
Originally Posted by baddb0y93
well wen yur holding a rocket launcher it would be kinda weird goin as fast as some1 with a pistol would be total pawnage so weight has to have a role somewere in the gameplay
|
its the future... lightwieght metals for rocket launchers =P
Quote:
Originally Posted by Zipknob
I brought this up before, and there are a few things we know are in place to deal with this. First, the three classes will have different base speeds to start with. Why does this matter? Well, for a phantom to obtain license for heavy weapons it takes them a HUGE number of points compared to an enforcer, thus they will not have the same battle potential even if they move a bit faster.
We should be able to assume that the same goes for armor, but I hesitate when it comes to speed/weight. If you spend the extra to go for heavier armor on a phantom (probably a rediculously silly thing to), do you have to take a mobility hit for every piece you wear as well? For one, light armors will have the double jump/speed abilities attatched to them, not heavy armor.
Sure, seeing encumberment in game would be interesting; but I cant seeing the impact being worth the time with what they already have planned to balance things.
|
first off... classes dont have different speeds. speed is determined by armor.
all players start off w/ med armor and a weapon(maybe a gadget), and build twards a class(this means you dont pick a class to start as) and the three classes they did release are only the E3 test samples, as webzen has said, they will add more classes.