Thread: Weight
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Old 15-06-2007, 12:26 AM   #14 (permalink)
QuickshotDjb
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Default Re: Weight

Quote:
Originally Posted by baddb0y93 View Post
well wen yur holding a rocket launcher it would be kinda weird goin as fast as some1 with a pistol would be total pawnage so weight has to have a role somewere in the gameplay
its the future... lightwieght metals for rocket launchers =P

Quote:
Originally Posted by Zipknob View Post
I brought this up before, and there are a few things we know are in place to deal with this. First, the three classes will have different base speeds to start with. Why does this matter? Well, for a phantom to obtain license for heavy weapons it takes them a HUGE number of points compared to an enforcer, thus they will not have the same battle potential even if they move a bit faster.

We should be able to assume that the same goes for armor, but I hesitate when it comes to speed/weight. If you spend the extra to go for heavier armor on a phantom (probably a rediculously silly thing to), do you have to take a mobility hit for every piece you wear as well? For one, light armors will have the double jump/speed abilities attatched to them, not heavy armor.

Sure, seeing encumberment in game would be interesting; but I cant seeing the impact being worth the time with what they already have planned to balance things.
first off... classes dont have different speeds. speed is determined by armor.

all players start off w/ med armor and a weapon(maybe a gadget), and build twards a class(this means you dont pick a class to start as) and the three classes they did release are only the E3 test samples, as webzen has said, they will add more classes.
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