Re: Weight
I brought this up before, and there are a few things we know are in place to deal with this. First, the three classes will have different base speeds to start with. Why does this matter? Well, for a phantom to obtain license for heavy weapons it takes them a HUGE number of points compared to an enforcer, thus they will not have the same battle potential even if they move a bit faster.
We should be able to assume that the same goes for armor, but I hesitate when it comes to speed/weight. If you spend the extra to go for heavier armor on a phantom (probably a rediculously silly thing to), do you have to take a mobility hit for every piece you wear as well? For one, light armors will have the double jump/speed abilities attatched to them, not heavy armor.
Sure, seeing encumberment in game would be interesting; but I cant seeing the impact being worth the time with what they already have planned to balance things.
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