A conversation about levels:
Quote:
Originally Posted by Grind
they're planning on 50
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Link:
http://www.huxleygame.com/forum/show...2382#post22382
As for the 1x lisence every 10 level, I can't find the topic where I saw that.
Anyway, I should probably not treat stuff I read on the forums as facts, but that's what I do. I belive in almost anything I hear.
EDIT: New questions for interview:
As far as we've understood, there'll be a limit to one character per acount on each server. Then a person have played, say, an enforcer to level 30, assuming the levels reach that high. And the person then figures he wants to play a phantom because close range combat dosen't really appeal to him. Are there any means to continue playing with your friends on that server without having to delete that character? It could be that the person decides that phantom is too hard to play, and want to go back to the close range combat again.
As seen in too many other MMO's, one faction seems to be ridicolusly overpopulated (take world of warcraft for instance). There are many ways to solve this problem. Player-per-faction limits, scaling limits to name two. Seing that this is a heavily PvP-based game, what have you in mind to prevent this from happening in Huxley?
And about the "will there be a monthly fee" question (this is not for the interview):
I sort of hope there will be a monthly fee, because that means the developers constantly have money flowing in, and that opens up for more and quicker fixing of bugs and problems, and not to mention development of eventual expansions in the future.