Re: Doing Our Own Huxley Interview
This might be too specific but it can really cause a big problem with the balance of the game and could change if it's fun playing or not.
WoW has a problem with the over population of one faction compared to the other, though it is not such a huge problem in that game, it could be in Huxley. With the battles effecting the persistant world, overpopulation of one faction could provide for unfair and outnumbered battles as well as the lesser populated faction being unable to protect it's captured battlefields due to the enemy being able to attack so many different battlefields at once, leaving the small population able to only defend a few areas. Will Huxley have anyway of balancing the number of players on each team in either battlefields or possibly in the server all together?
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