A couple of us moderators had an idea to secure our own interview with someone from WebZen. Preferably KJ Kang.
We've decided to go through with it. An attempt anyway.
As the largest most active Huxley community site, I think we can pull it off.
I would hope to think WebZen would jump on the idea of answering questions posed by members of the largest collection of future Huxley players on the net.
But first...
What we need from YOU are the questions. Our goal is to come up with 10.
Once we have enough we're going to send webzen a request for an email interview.
Keep in mind there is the possibility that WebZen doesn't respond. We're going to try anyway.
So.
Thread rules.
-Anyone can post a question, but BEFORE you post....
-Search BOTH this forum and the internet to make sure your question doesn't already have an answer.
-Your question should have a journalistic tone to it, check out the other interviews to get an idea of how to form your question.
-Keep in mind that your question shouldn't be overly specific, refer to the existing interviews as a guide.
-Another reason to look at the interviews is to make sure your question isn't a rehash of something already asked.
-Feel free to research someone else's question if you think there's already an answer to it somewhere.
-If selected, your question will appear on THIS post. Again, our goal is 10 questions.
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All the interviews that i could find:
OGaming - No Date Available
IGN - May 3, '06
Shacknews Interview - July 7, '06
X360 - March 31, '05
Gamespot - Apr 12, '06
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Interview Questions.
1. Tell us a bit about the player interaction outside of PvP, many community members are curious about the player-created quests and the nature of Huxley's ingame economy.
2. Can you give us any insight about the guild system in Huxley?
3. How does race and faction factor into character's initial abilities, do any initial advantages continue to be of use throughout a character's stages of growth?
4. What does Huxley offer to the gamer who likes to Roleplay?
5. Can you tell us what kinds of persistent effects battles will have on individual players, the winning and losing factions, and on the battlefield itself?
6. What kind of room will there be for larger-scale team strategy in the game amid the fast-paced style of gameplay in Huxley? For instance, will it be possible to make life hard for the other team in certain ways like destroying base equipment for example.
7.Can you tell us anything about the extent to which players will be able to customize the look of their characters outside of race and faction?
8.There are quite a few rumors surrounding the XBox360 version of the game as far as playability of races and the extent of cross-platform interaction. Can you explain the major differences between the two versions of the game?
These interview questions will be submitted later today (it's 3am right now). Cross your fingers, Knock on wood, pray, etc. Hopefully we get a good response.