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Old 23-05-2007, 06:13 AM   #3 (permalink)
187 Phantom
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Join Date: Mar 2007
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Default Re: Bad Level Development?

It's all about designing the maps really, with the mechanics of the game in mind.
hopefully there will be a moderate incentive to play a variety of gametypes and not just play one and forget the rest, not to mention that not all games will be 100v100, in all likelihood the cap for DM will be much lower. with that assumption...

The best way to keep TDM spread out is with multiple combat areas. three spawn areas for each team, one for each team in each area. Give em someone to fight right off the bat, and your players will generally stay where you want them to be.
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