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Old 23-05-2007, 04:14 AM   #1 (permalink)
Van_Crackin
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Default Bad Level Development?

I think the thing many of us dread is Huxley becoming an FPS that's too fast paced to get the teamwork one can accomplish with ease in Halo, PS, Battlefield, ect.

Most of us want a cross between the two.

I was just thinking that some of the major problems many of the gametypes in UT2004 ran into were extremely poor level layout and development.

Other levels ran just fine, however, there was ONE common thing about ALL levels. A common chokepoint. In almost every FPS game ever made, every level has a few hotspots where ALL the action takes place. Usually big open areas, centered around powerups, guns, high ground, anything to give one team over another.

THIS CAN NOT HAPPEN IN HUXLEY.

The only exception is gametypes like CTF and that collect the mechanical parts thing. But for Team Death Match (which is the most widely popular gametype among 360 players), Webzen hopefully realizes that while there can be minor hotspots, the action needs to be more spread out over the map as a whole. This can be done by adding more defendable areas, new spawn points, anything.

My final point: There can not be 200 players all crammed into a corner of the map trying to get the powerup. Or even half that number. The battles should be widespread and not so completely focused that the gameplay becomes "point and shoot." Because then it will just become Quake with 200 people.

Crackin out, man!
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