Thread: Friendly Fire
View Single Post
Old 16-05-2007, 12:53 PM   #18 (permalink)
CarnaGe
Super Moderator
 
CarnaGe's Avatar
 
Join Date: Jan 2007
Location: Xbox Live Sweden
Posts: 291
CarnaGe is on a distinguished road
Send a message via AIM to CarnaGe Send a message via MSN to CarnaGe Send a message via Skype™ to CarnaGe
Default Re: FF or no FF

My personal opinion (how to deal with TKers):

1. If they kill more than three team mates within 5 minutes or, the same player within more than (a number) times within 5 minutes then the teamkiller will get increased spawntime by 15 seconds by EACH team kill, after having killed atleast 5 team mates within (a couple of minutes) then the teamkiller is punished by auto-death (including a lolish long respawn time).

2. Continued teamkilling should lead to an auto BAN from the server.

3. Having GMs to observ a player isn't really a good solution, think about it, there will be 5000 players/match and.... how many GMs do you need to follow 5000 players? yeah that's right.... WAY TOO MANY

or as a follow up to Van Crackin's post.

Being turned into an enemy, sure that could be cool, but what about NOT getting a safe zone in the cities XD everyone can shot at the teamkiller while he can't fire back, and of course, he shouldn't be able to enter a battle for 15 minutes of playtime XDDD!!
CarnaGe is offline   Reply With Quote