Thread: Healers
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Old 07-05-2007, 11:41 PM   #23 (permalink)
Grind
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Default Re: Healers

Quote:
Originally Posted by Zipknob View Post
A medic class would either get free XP for healing teammates, or get crap XP because his overall combat ability isnt that great.
I would think you could get some decent exp from healing people. Just because it does kind of help during a fight if you have someone helping you out when you get shot. Or it might just be kind of a side thing and you only get a little bit of exp because the real aim is to kill the guy you're fighting. I would think there would be enough killing to go around either way in this game :D

Quote:
Originally Posted by Zipknob View Post
I wonder if this would take a weapon slot or armor slot..? Running around with a big red cross on your medic heavy breastplate that says "medic" and serves as a giant bullseye would be entertaining. Who should need to use the fewest license points to get this stuff?
I would think it would take a weapon slot if they would actually have a med pack to hold or something. and hopefully no big cross to make you a target lol. maybe something smaller that team members can see so they know you can heal them or something.

Avengers might be the ones to need the fewest points to get it since they are kind of the mid range people, trying to not take all the damage but still up in the main fight.

Quote:
Originally Posted by Zipknob View Post
The existence of medics means there is at least some need for survivability in the field, so if you can respawn and be back at the front line in seconds (say you are losing badly and they are pushing your base) then medics really arent all that important.
I think one of the videos shows a 4 or 5 second spawn time, who knows if that changes depending on how your team is doing in the battle or if it ever changes at all. And I believe you get an armor penalty when you die, so theres a bit of a want to survive.

As to being pushed back into your base, I would still think medics are useful even in the tight areas. Possibly making it even easier for them to heal those around them because they are all closer together, ready to be healed on the spot.

Quote:
Originally Posted by Zipknob View Post
If healing requires you to use your stored energy, then medics are going to be running back to base a LOT... not so exciting. Though I suppose you could just get yourself killed. But who am I kidding, you're the first person the enemy will focus down anyway.
I would hope the med packs (if thats what they would even use) would have their own kind of ammo. Especially if they took up a gun slot. That way they would still have a limit, but they wouldn't force you to constantly run away and recharge or something.


Thats all just what I think anyway lol. who knows
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