Thread: Healers
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Old 07-05-2007, 02:18 AM   #22 (permalink)
Zipknob
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Default Re: Healers

A medic class would either get free XP for healing teammates, or get crap XP because his overall combat ability isnt that great.

But obviously healing players and repairing vehicles is not a class ability, its an equipment ability like all the others; so that anyone has access to it. I wonder if this would take a weapon slot or armor slot..? Running around with a big red cross on your medic heavy breastplate that says "medic" and serves as a giant bullseye would be entertaining. Who should need to use the fewest license points to get this stuff?

A few thoughts though:
The existence of medics means there is at least some need for survivability in the field, so if you can respawn and be back at the front line in seconds (say you are losing badly and they are pushing your base) then medics really arent all that important.

If healing requires you to use your stored energy, then medics are going to be running back to base a LOT... not so exciting. Though I suppose you could just get yourself killed. But who am I kidding, you're the first person the enemy will focus down anyway.
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