Thread: Support Classes
View Single Post
Old 22-04-2007, 12:31 AM   #44 (permalink)
Grind
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 826
Grind is on a distinguished road
Default Re: Support Classes

I think it all depends on where you spawn, and how close to the fighting that spawn point is.

5 second spawn seems fine, I'd like instant spawns too but if they want a 5 second wait I'm not going to complain. The thing that could help with trying to gain more territory after killing an enemy could just be how long it takes to get back to the fighting.

If you instantly spawn but have to run for a good 10-20 seconds before getting back to the fight, thats a huge amount of area the enemey can cover before you can start fighting them again. Usually there is a bit of a run to get back to the fighting and I think be underestimate that.

With these really faced pace FPS games a lot can happen within 10 seconds so I wouldn't worry about needing longer spawn times to give other people time to move up in the battlefield.

Quick question though. Is the spawn time going to be different for each person? such as: I die then I see my 5 second timer start ticking down, then spawn 5 seconds later. OR would it be like a constant timer that everyone has to wait for so everyone spawns at once such as: I die but the timer has already been going for 3 seconds so I only have to wait for 2 more seconds and then I spawn with the rest of my team who has beet waiting for the spawn too.

Either way it doesn't matter to me, and I would guess that with only a short 5 second timer, they would all just be individually counted down when each person died. but I didn't know for sure.
Grind is offline   Reply With Quote