Huxley And Planetside
most if not all of the battle spaces will be instances, like dungeons in WoW. there will be specific missions you can complete to unlock new skills. we dont believe that there will be 'attribute points' or 'higher level players' but there will be tons of ways to customize you guy. we know there will be at least 9 types of weapons with tons of individual weapons under those types. you will take 5 peices of armor into battle and each one will have one slot that you can put a 'skill' into. there will be over 100 skills, some of which include sprint, double jump, headshot resistance. in game there are 3 unit sizes, 4 guys make a squad. several squads make a platoon. several platoons make a company. the largest battles in the game have 100 players to a side with vehicles including hover bikes, tanks, apcs and at least a few kinds of aircraft all fighting it out in huge battlefields. there will be pvp as well as pve missions and the creators have hinted that their may also be some sort of combination of the 2, pvevp. the results of the battles will effect the world in real time, so if a powerplant is captured by the enemy, the lights will go out in part of the city. there will be marketplaces to buy and sell weapons, armor and any other items as well as clans.
am i leaving anything out or is that about everything we currently know about the game?
"Does the PvP work like you have to load to the battlefield or will it be fluid?
Because the EU3 can download maps realtime."
the maps will be huge, think gigabites of information, no way to stream that amount of data in real time all while having good hit detection and low ping for everyone.
Last edited by gobbly2100; 22-04-2007 at 12:53 AM.
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