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Old 19-04-2007, 05:37 PM   #15 (permalink)
Zipknob
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Default Re: Hypothetical Discussion 1 (snipers)

I would agree with you Ghos, except that killing people at such a slow rate will probably be meaningless for Huxley. I just speak from small server shooter experience that rapid-fire high damage does not give as much advantage close range as you would expect; provided you can move as fast or faster than your aggressor of course. Yes I admit that if somebody does an insanely aggressive attack that the higher DPS weapon has the advantage-- so you've got me there.
Also, you probably wont ever find a stationary target in Huxley anyway, unless sniping requires it. Usually hitscan dodging (short side to side, random movements) dont lend themselves well to an approach. (also if sniping requires you to be stationary then I'd say the threat of snipers has just fallen to a level slightly above meaningless).

The best "strat" for a sniper would simply be to let all the close range builds get shot at while you avoid the enemy snipers (especially those pesky ones who find you personally offensive and go on a vendetta to take your life and desecrate the corpse... you know who you are)

PS sorry for the complete lack of any meaningful structure/flow of ideas in this post :|

Last edited by Zipknob; 19-04-2007 at 05:38 PM. Reason: PS
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